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![]() Added "WorkspacesSort" advanced setting. When deleting multiple files at once in the workspace, the number of files to be be deleted is now displayed in the confirmation dialog Reduced stamps loading time in the image editor Closing the video preview after a video recording now saves the video by default instead of discarding it The video toolbar is now never captured during the video recording Added a detection for Microsoft PowerToys FancyZones to warn for potential issues In portable mode, media are now stored in a subfolder named "Medias", not next to the exe anymore OCR: added the possibility to zoom the displayed text using the mouse wheel ![]() Removed support for JpegXL and WebP image formats for security reason Updated all dependencies to the latest version OCR: updated Tesseract to version 5.3.3 Video: updated FFmpeg to version 6.1 and libvlc to version 3.0.20 Removed a reference to libcurl that was causing a security issue Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 The software’s primary strength lies in its ability to capture high-quality screen recordings with smooth frame rates and crystal-clear audio. Whether it’s creating tutorial videos, live streaming, gaming content, or professional presentations, CyberLink Screen Recorder Deluxe offers a seamless and efficient solution. ![]() With its comprehensive set of tools and intuitive interface, this screen recorder empowers users to capture, edit, and share their screen recordings with ease. CyberLink Screen Recorder Deluxe 4 OverviewĬyberLink Screen Recorder Deluxe is a powerful and feature-rich screen recording software designed to meet the needs of content creators, educators, gamers, and business professionals. ![]() CyberLink Screen Recorder Deluxe is a powerful application for recording screen recordings with a variety of effects and filters as well as provides support for editing the recordings accordingly. Download CyberLink Screen Recorder Deluxe 4 free latest full version direct download link one-click standalone offline setup for Windows 32-bit and 64-bit. ![]() Post videos in moderation- Videos are great, and can offer real-time glimpses into what a weapon/ability actually does, as well as strategy. Not everyone is a hardcore gamer, and even hardcore gamers need some help and advice sometimes! Give them the same respect and courtesy that you would expect from someone else. Give CONSTRUCTIVE advice- The people posting here are just that. Thanks to u/TheDustOfGandalf for these! NEW PLAYER FLOWCHART ADVANCED PLAYER FLOWCHART (with 2nd abilities) Download: Download on Google Play Download on App Store Buy Digital on Nintendo Switch Resources: SoulKnight Wiki SoulKnight Discord FREE GEM CODES (Android only) Do's and Don'ts: This is a place to discuss ChillyRoom's mobile game, Soul Knight (Available on Apple iOS, Android devices, and the Nintendo Switch)! Charts for playstyles: ![]() ![]() After that release, we will begin activating the new TNP mitigation code, which will likely result in some temporary slowdowns and stability issues in the daily and weekly development builds. ![]() The TNP will still be a problem in that release, but the groundwork for solving it will have been laid (and you’ll get access to all of the amazing things developers have been doing for the last year!). Once these two classes are merged into FreeCAD’s main codebase, we will make a 0.21 release of FreeCAD. There are several of us working on the problem who can help you learn the ropes as you go. If you are interested in helping out, there are many more tests to write, either before or after the PRs are merged! Drop me a message if you are interested and I’ll bring you up to speed ( You don’t need to have a deep understanding of the TNP or the classes involved, though some experience with C++ development will be helpful. The main things we’re waiting on are two Topological Naming Problem ( TNP) pull requests, PR 9780 (closes issue 9116: TopoNaming Phase 2 card 3 of 5 - ComplexGeoData dressing) and PR 9696 (closes issue 9119: TopoNaming Phase 2 card 4 of 5 - SketchObject dressing).īoth of those PRs are in active development, with an initial suite of tests written, and the code from the original TNP pull request incorporated into the two classes being looked at in those issues. It’s been a while since I posted a status update! Developers have been meeting regularly to make sure we are still making progress towards releasing 0.21 (you can see the release status page here). |
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